OnePlayer

FREE GAMES freeware

GAMES TO DOWNLOAD shareware

CD-ROM PC-MAC cdrom

Home page
 

The story of OnePlayer

06/03/2008 - On the way for a new version of OnePlayer

on 06/03/2008

Many of you have expressed the wish for OnePlayer to return to the features that it had a few months ago and even, some have not hesitated to ask for more. More puzzles, more games...

I have to admit that OnePlayer was not reworked thoroughly for 8 years. In the ecosystem of the net, it was a technological dinosaur sentenced to be sprayed.

I thus created this meteorite. Now, again I will be the amoeba in the digital soup that replicates ad infinitum to piece together the new OnePlayer.

Can you continue to accompany, by your benevolence, this new gestation, and remember that with OnePlayer, you were able to train for years in developing patience. It is a priceless benefit.

More prosaically, to be kept informed of the new features of the site, visit regularly the Flash news.

May your patience further strengthen.

06/19/2004 - A few years later... what happened?

on 06/19/2004

We continued to improve this site day after day. We saw it take flight, grow, then multiply itself while continually becoming more and more complex. Today, it is like a living thing in perpetual change and continuously under monitoring. It’s even frightening sometimes.

It swallows our time ruthlessly, sucks our thoughts and always asks for more. This large numerical mass digests our lives, simply, like a black hole.
Sometimes, in a backward flow, it expurgates a numerical entity that can be downloaded and installed to play. It is the fruit of this crazy coupling.

Our biggest wish is that in the company of this numerical offspring, you find a kind of pleasure, or even better (because we are ambitious) a comfort from our so agitated present moment.

If this is the case, then we will continue to give it our flesh so that it fathers.
We will wait selflessly for the day it will crumble in a cataclysm of bits. This day, we will be released.

Then, crazed and probably ruined, the newly formatted brain, empty and unable to apprehend an unspecified piece of tangible reality, we will emerge into life.

We will re learn how to listen to the leaves of the trees singing in the wind, within our mind, the melancholic memory to have lived a beautiful experience.

10/25/2001 - Does OnePlayer know where it is going?

on 10/25/2001

That is certainly a relevant question.
Directions taken by OnePlayer are subject to season changes.

In the green spring of its birth, OnePlayer wished to offer Net surfers an alternative to the already existing computer games, which it considered too standardized...

Then came the summer and the sugary rays of success. Drunk, OnePlayer had the ambition to grow by itself, offering its flesh to the Net surfers.
Develop new applications, offer new services and keep in touch with everyone…free.

The autumn winds were quick to harden OnePlayer. Crouched down in its niche, OnePlayer underwent the experience of the harshest climate. It actively prepared itself for the dark winter to come. Today, his one goal is to gather (financial) provisions to go through the winter... and to be able to celebrate the next Springtime on the Internet.

03/21/2000 - OnePlayer, where did it come from?

on 03/21/2000

It is probably due to a series of pure accidental events...

It all began in 1999. I had a little spare time (at the time) so on the spur of the moment I had the idea to create a game. I chose to develop a puzzle-game just because nothing else crossed my mind at this time…a first accident.

A few months later, the application was ready. It seemed to be working properly.

I then took the initiative to show it to game editors. I was forced to recognize that they were not very enthusiastic. The spirit of the game was probably too different to what was on offer at the time. No dark corridors, faced with unfriendly creatures when you suddenly realize you are out of weapons. Nor having to negotiate the next bend while being at the wheel of an unmanageable engine producing an infernal mechanical screech

I then took the initiative to show it to game editors. I was forced to recognize that they were not very enthusiastic. The spirit of the game was probably too different to what was on offer at the time. No dark corridors, faced with unfriendly creatures when you suddenly realize you are out of weapons. Nor having to negotiate the next bend while being at the wheel of an unmanageable engine producing an infernal mechanical screech.

Self-training of Internet technology, site development, database development, site editing, translation, design, make up, hosting, domain name, everything, was ready by spring 2000.

Second accident. One month later, the most significant search engine on the Internet registered the site, and I even had an article in Le Monde :-)

At the same time, start-ups finalized some capital ventures with suggestive business-plans. They strongly invested on the basis that whatever the idea, it would be significant to invest.

I was quite astonished not to see my puzzle-game idea immediately identified as a leading B-to-C value, then as a leading B-to-B value. Another accident, I suppose.
Jointly, the next accident was that you enjoyed using the game and visiting the site, as well as taking part in the trophies. It was then my duty to carry on with it.

I sank then into a Sisyphean trauma. My "mountain" was the OnePlayer mail-box and my boulder, all the e-mails I had to reply to.

Another accident, fortunate this one, happened. While I was taking the decision to break out of this curse, , Annick appeared from nowhere. She offered to help me voluntarily to redress the sagging situation.

Comforted by our collaboration, I decided to continue along the OnePlayer road again.